Good work! This was pretty spooky, kept me on edge. The design for the monster one would think is goofy but something about it was really unnerving, loved it. Keep up the great work!
What you said about the monster is actually pretty true, my brother kept saying it looked goofy, so I wasn’t sure if it would actually scare people. I’m glad it worked for you!
And right the controls were a little bit funky, I got to take notes on that 😅
Congratulations for this game and its story, good sounds, I want the creators of this game to subscribe to my channel please, thank you, happy holidays, greetings from Spain
Muchas gracias por compartir el juego, me ha encantado la trama, donde un niño tiene que cuidar la cabaña de su abuelo y al final pasan cosas impredecibles, el final me ha gustado mucho, has hecho muy buen trabajo para ser tu primer proyecto serio, por eso te doy 5 estrellas, saludos!!!
Well game is good gameplay is kind of boring but overall i like it even though controls are a little bit bad but its okay cause it is a first serious project.
The best thing I can say about the game is how unique the environment looks and how the monster is superbly made, but the rest - I'm very disappointed.
I've read the page's content and the development log. As a game developer, I understand the hardships of making a decent game and I can relate to making a first big project and just because of that, it's not very bad. Although, it has massive issues.
To start with, the main interaction in the game is needlessly complicated. Sometimes, a simple "click to object" or "press a certain button" is enough to have a great experience with the game. This entire click to grab and then press E to obtain was awful, it truly made the game unplayable and at times broke the immersion. Especially, during the altar sequence, where you have to put the candles, the matches and the plate with meat on it. While playing and then encountering the monster (which is very fast) I could imagine this game being simple and more effective, but like I said, it left me a bit frustrated. Another little thing to mention is the sound design - it's good, but the ambience loop was very noticeable.
Overall, not bad for the first big project, but I do encourage you to try and make the next project a bit more simple. Best of luck.
Thanks for the feedback, it was nice and constructive!
The thing about which you are right is 100% that next project should be more simple :P
At the end I have started to realize that while making big projects you don't really get enough time to practice coding and other important stuff, so my skills didn't really grow up.
But hey, that's so nice of you that you played the game and read the development log and after that even left a feedback, thank you!!
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Good work! This was pretty spooky, kept me on edge. The design for the monster one would think is goofy but something about it was really unnerving, loved it. Keep up the great work!
Thank you for your feedback!
What you said about the monster is actually pretty true, my brother kept saying it looked goofy, so I wasn’t sure if it would actually scare people. I’m glad it worked for you!
And right the controls were a little bit funky, I got to take notes on that 😅
Hi there, thank you for making a video about my game and a feedback! I appreciate it :D
Happy holidays & best of luck
Thanks for the comment, I would like you to subscribe to my YouTube channel please, greetings!!
¡Muchas gracias por tu comentario! 😊 No hablo muy bien español, pero me alegra mucho que te haya gustado la trama y el final. Saludos!
Well game is good gameplay is kind of boring but overall i like it even though controls are a little bit bad but its okay cause it is a first serious project.
I guess the controls might have actually been better.
Your feedback is nice, thanks!
The best thing I can say about the game is how unique the environment looks and how the monster is superbly made, but the rest - I'm very disappointed.
I've read the page's content and the development log. As a game developer, I understand the hardships of making a decent game and I can relate to making a first big project and just because of that, it's not very bad. Although, it has massive issues.
To start with, the main interaction in the game is needlessly complicated. Sometimes, a simple "click to object" or "press a certain button" is enough to have a great experience with the game. This entire click to grab and then press E to obtain was awful, it truly made the game unplayable and at times broke the immersion. Especially, during the altar sequence, where you have to put the candles, the matches and the plate with meat on it. While playing and then encountering the monster (which is very fast) I could imagine this game being simple and more effective, but like I said, it left me a bit frustrated. Another little thing to mention is the sound design - it's good, but the ambience loop was very noticeable.
Overall, not bad for the first big project, but I do encourage you to try and make the next project a bit more simple.
Best of luck.
Thanks for the feedback, it was nice and constructive!
The thing about which you are right is 100% that next project should be more simple :P
At the end I have started to realize that while making big projects you don't really get enough time to practice coding and other important stuff, so my skills didn't really grow up.
But hey, that's so nice of you that you played the game and read the development log and after that even left a feedback, thank you!!
make version zip or rar?
I can't believe that I actually forgot to make a .zip file :P
Thank you for for the reminder